研究著作

期刊論文
專書
  • ​陳彥甫、楊朝陽、蔡孟涵、傅翊棋、林子勤(2022年04月)。大同大學光齡苗圃成果彙編(ISBN:978-626-95322-1-6)。大同大學設計學院媒體設計學系,臺北市。
  • 林家華、陳彥甫、陳明涓(2018年08月)。感受百年歲月—日本橫手市增田町工作營成果彙編(ISBN:978-957-43-5831-1)。臺北市。
  • Chen, Yen-Fu, Creating Meaningful Bodily Expression in Virtual Worlds: Inquiring Methods for Designers, PhD thesis, Sheffield Hallam University, 2014.
專書論文
  • Yen-Fu Chen. Cognitive-based Collaborative Board Game with Augmented Reality for Seniors. Sustainable Innovation in Education and Technology (Volume 3) - Education and Awareness of Sustainability: Proceedings of the 3rd Eurasian Conference on Educational Innovation 2020 (ECEI 2020) (ISBN: 978-981-122-935-0). Singapore: World Scientific Publishing Co. Pte. Ltd.. Nov., 2020: 211-214.
研討會論文
  • 陳彥甫、姚彥廷、洪嘉妙(2022年11月)。以人本設計方法為失智長輩開發認知康復裝置。2022 台灣感性學會暨台灣數位媒體設計學會國際研討會。(最佳論文獎)
  • 陳彥甫、吳思儒、蘇泰元(2022年11月)。以使用者經驗設計開發公民科學行動應用程式-以「蛙抵家」為例。2022 台灣感性學會暨台灣數位媒體設計學會國際研討會。
  • 蘇泰元吳思儒、陳彥甫、游承翰(2022年10月)。公民科學App蛙抵家的開發工作深度學習應用於蛙鳴測試。2022環境教育研討會。
  • 吳思儒、陳彥甫、方偉達(2021年10月)。應用AR 技術於河川人文與生態教育—以新店溪流域為例。2021國際濕地大會。
  • Saiful Hasley Ramli, Mohd Shahrizal Dolah, Raja Azmeer Raja Effendi, Yen-Fu Chen, Chao-Yang Yang, Yi-Chu Fu (2021, Aug). Iceberg© Online: Applying Physical Creativity Integration Tool into Online Class. Design Decoded 2021 International Conference on Design Industries and Creative Culture.
  • 鍾適存、陳彥甫(2020年11月)。高齡者音樂節拍互動裝置之設計。第十八屆管理學術國際研討會暨2020台灣數位媒體設計研討會。
  • 陳彥甫、楊朝陽、李懿純、林喬茵、傅翊棋(2020年05月)。X或Y?設計思考苗圃工作坊類型的教學實踐省思。2020 苗圃計畫期末成果發表跨域教學國際論壇。
  • Yen-Fu Chen (2019, Dec). Developing a Cognitive Board Game with Augmented Reality for the New Generation of Seniors. 2019 International Conference on Design with Intelligence and Humanity (ICDIH 2019).
  • Yumin Zheng, Yen-Fu Chen (2019, Jul). Creating a Dynamic Difficulty Adjustable Game for Elderly People. TASS International Conference on Recent Innovation in Social Sciences, Economics and Business Management (RSEBM), Taipei, Taiwan.
  • Yen-Fu Chen, I-Chen Lee (2018, Sep). Study on 1960s ,1970s and 1980s Products as Nostalgic Objects for the Development of the Elderly Game. International Conference on the Humanities, Social Sciences and Sustainability - ICOHS 2018, Tokyo, Japan. 
  • Yen-Fu Chen (2017, Aug). The Effects of Materials on the Game Prototype: Applying Wood Artefacts and 3D Printing Artefacts in the Game Testing. International Conference on Education, Psychology, and Social Sciences - ICEPS 2017.
  • Chia-Hua Lin, Yen-Fu Chen (2016, Jun). Participatory action research: Rethinking the differences between design strategies in Taiwan and Japan - Using the"Disaster Prevention&Reconstruction+Design Workshop"as an example. The 63rd Annual Conference of JSSD, Ueda, Japan.
  • Yen-Fu Chen, Chia-Hua Lin (2016, Jun). A review on creativity tools used in participatory action research and its design activities - Using a cross-border workshop as an example. The 63rd Annual Conference of JSSD, Ueda, Japan.
  • Ying-Chia Tang, Yen-Fu Chen (2016, Jun). Creating Meaningful Desks in the Bedrooms - LEGO as the design tool for co-design. The 63rd Annual Conference of JSSD, Ueda, Japan.